/**
 * Broadcast CRT / glitch effects
 * Reference: docs/design/inspiration/host_game_lobby_1/code.html
 * Include after broadcast.css
 */

.crt-overlay,
.scanlines {
  position: fixed;
  inset: 0;
  pointer-events: none;
  z-index: 20;
  background: linear-gradient(rgba(18, 16, 16, 0) 50%, rgba(0, 0, 0, 0.04) 50%);
  background-size: 100% 4px;
}

.vignette {
  position: fixed;
  inset: 0;
  pointer-events: none;
  z-index: 19;
  background: radial-gradient(circle at center, transparent 55%, rgba(5, 5, 5, 0.35) 100%);
}

/* Lobby-scoped CRT atmosphere — sits behind lobby content (header z-20, body z-1).
   Scoped so it only paints on the pure-DOM lobby, never over the Phaser game. */
.host-lobby-chrome .host-lobby-fx {
  position: absolute;
  inset: 0;
  pointer-events: none;
  z-index: 0;
}
.host-lobby-chrome .host-lobby-fx--scanlines {
  background: linear-gradient(rgba(18, 16, 16, 0) 50%, rgba(0, 0, 0, 0.04) 50%);
  background-size: 100% 4px;
}
.host-lobby-chrome .host-lobby-fx--vignette {
  background: radial-gradient(circle at center, transparent 55%, rgba(5, 5, 5, 0.35) 100%);
}

.glitch-text {
  position: relative;
  display: inline-block;
}

.glitch-text::before,
.glitch-text::after {
  content: attr(data-text);
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  background: transparent;
}

.glitch-text::before {
  left: 2px;
  text-shadow: -2px 0 var(--glitch-magenta, #ff00aa);
  clip-path: polygon(0 0, 100% 0, 100% 45%, 0 45%);
  animation: glitch-anim-1 2.5s infinite linear alternate-reverse;
}

.glitch-text::after {
  left: -2px;
  text-shadow: -2px 0 var(--signal-cyan, #00ffcc);
  clip-path: polygon(0 80%, 100% 20%, 100% 100%, 0 100%);
  animation: glitch-anim-2 3s infinite linear alternate-reverse;
}

@keyframes glitch-anim-1 {
  0%   { clip-path: polygon(0 20%, 100% 20%, 100% 21%, 0 21%); }
  100% { clip-path: polygon(0 80%, 100% 80%, 100% 80%, 0 80%); }
}

@keyframes glitch-anim-2 {
  0%   { clip-path: polygon(0 25%, 100% 25%, 100% 30%, 0 30%); }
  100% { clip-path: polygon(0 90%, 100% 90%, 100% 92%, 0 92%); }
}

.pulse-cyan {
  animation: pulse-glow 2s infinite alternate;
}

@keyframes pulse-glow {
  0%   { text-shadow: 0 0 10px var(--signal-cyan-glow); }
  100% { text-shadow: 0 0 22px rgba(0, 255, 204, 0.95), 0 0 6px var(--signal-cyan); }
}

.btn-signal {
  display: inline-flex;
  align-items: center;
  justify-content: center;
  min-height: 56px;
  padding: 0 24px;
  border-radius: 0;
  border: 1px solid var(--signal-cyan, #00ffcc);
  background: transparent;
  color: var(--signal-cyan, #00ffcc);
  font-family: var(--font-mono, 'Space Mono', monospace);
  font-size: var(--text-body-md);
  font-weight: 700;
  letter-spacing: 0.1em;
  text-transform: uppercase;
  cursor: pointer;
}

.btn-signal--primary {
  background: var(--signal-cyan, #00ffcc);
  color: var(--void-black, #050505);
}

.btn-signal:focus-visible {
  outline: 2px solid var(--signal-cyan, #00ffcc);
  outline-offset: 2px;
  box-shadow: 0 0 0 3px var(--signal-cyan-20), 0 0 15px var(--signal-cyan-50);
}

.phase-badge {
  display: inline-flex;
  align-items: center;
  gap: 12px;
  padding: 12px 32px;
  border: 1px solid var(--phase-accent, #00ffcc);
  background: var(--signal-cyan-10);
  font-family: var(--font-mono, 'Space Mono', monospace);
  font-size: var(--text-label-caps);
  font-weight: 700;
  letter-spacing: 0.15em;
  text-transform: uppercase;
  color: var(--phase-accent, #00ffcc);
}

.game-accent-strip { height: 4px; width: 100%; background: var(--phase-accent, #00ffcc); }

.game-header-strip {
  display: flex;
  align-items: center;
  gap: 12px;
  padding: 12px 20px;
  background: var(--panel-bg, #111118);
  border-bottom: 1px solid var(--phase-accent, #00ffcc);
  font-family: var(--font-mono, 'Space Mono', monospace);
  font-size: var(--text-label-caps);
  font-weight: 700;
  letter-spacing: 0.15em;
  text-transform: uppercase;
  color: var(--phase-accent, #00ffcc);
}

/* Signal Degradation — static / glitch motif */
.static-noise-overlay {
  position: absolute;
  inset: 0;
  pointer-events: none;
  opacity: 0.12;
  background-image:
    repeating-radial-gradient(circle at 17% 32%, rgba(255, 255, 255, 0.08), transparent 1px),
    repeating-linear-gradient(45deg, rgba(255, 255, 255, 0.04), transparent 1px);
  background-size: 4px 4px;
  animation: signal-noise 0.2s infinite;
}

@keyframes signal-noise {
  0%, 100% { background-position: 0 0; }
  25%      { background-position: -2px 1px; }
  50%      { background-position: 1px -1px; }
  75%      { background-position: -1px -2px; }
}

.signal-tear-line {
  position: absolute;
  left: 0;
  right: 0;
  height: 2px;
  background: rgba(255, 255, 255, 0.35);
  opacity: 0.4;
  pointer-events: none;
}

.signal-corruption-edge {
  box-shadow:
    inset 0 0 10px rgba(255, 0, 170, 0.25),
    inset 0 0 20px rgba(0, 255, 204, 0.12),
    0 0 12px rgba(255, 0, 170, 0.3);
  animation: signal-flicker 0.15s infinite alternate;
}

@keyframes signal-flicker {
  0%   { border-color: rgba(255, 0, 170, 0.6); }
  100% { border-color: rgba(255, 255, 255, 0.15); }
}

.signal-prompt-panel {
  position: relative;
  background: var(--panel-bg, #111118);
  border: 1px solid var(--signal-cyan-35);
  padding: 16px;
  margin: 8px 0 12px;
  text-align: left;
  overflow: hidden;
}

.signal-prompt-panel .signal-header {
  font-size: 0.7rem;
  font-weight: 700;
  letter-spacing: 0.12em;
  text-transform: uppercase;
  color: var(--signal-cyan, #00ffcc);
  margin-bottom: 8px;
  opacity: 0.85;
}

.signal-prompt-panel .signal-body {
  font-size: 0.95rem;
  line-height: 1.45;
  color: var(--on-surface, #e5e2e1);
  font-style: italic;
}

.signal-vote-card {
  min-height: 64px;
  text-transform: none;
  letter-spacing: 0;
  border-color: var(--signal-cyan-35) !important;
  box-shadow: inset 0 0 0 1px rgba(255, 0, 170, 0.15);
  background-image: repeating-linear-gradient(
    0deg,
    transparent,
    transparent 3px,
    rgba(0, 0, 0, 0.08) 3px,
    rgba(0, 0, 0, 0.08) 4px
  );
}

.game-signal-degradation .game-header-strip::before {
  content: '⊘';
  font-size: 14px;
  margin-right: 4px;
}
